Overview

Running time: 157 minutesThree Chapters, 15 Lessons

OVERVIEW: Learn how to take your love of video games and turn it into a profession. Video game design is complex, but our course breaks down the process in simple steps that will teach you the mechanics, dynamics and aesthetics (MDA) of video game design. You’ll learn how to develop a game with goals and how to create a prototype and core loop.

 

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How to Make a Video Game Design

CHAPTER 1: What is Game?

  • Lesson 1-1: What is a Game? ( 10:54 )
  • Lesson 1-2: Creating Order out of Chaos ( 14:32 )
  • Lesson 1-3: Convert Playing into Gaming ( 10:37 )
  • Lesson 1-4: Meaningful Play ( 11:10 )

CHAPTER 2: Mechanics, Dynamics, and Aesthetics (MDA)

  • Lesson 2-1: Mechanics ( 9:37 )
  • Lesson 2-2: The Rules ( 6:30 )
  • Lesson 2-3: What is the topology of your game? ( 8:02 )
  • Lesson 2-4: Avatars and Tokens ( 9:18 )
  • Lesson 2-5: Actions ( 10:52 )
  • Lesson 2-6: Operative Rules ( 10:52 )
  • Lesson 2-7: Goal of the Game ( 15:18 )

CHAPTER 3: Dynamics

  • Lesson 3-1: The System of the Game ( 10:23 )
  • Lesson 3-2: Create a prototype ( 7:52 )
  • Lesson 3-3: Flow ( 11:50 )
  • Lesson 3-4: Core Loop ( 9:45 )

 

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